Rocket League Ai Tool & SDK

Elevate your gameplay with visuals, AI, and in‑process control.

Vutrium is a Rocket League ai tool assisting players with visual enhancements, AI chat responses, and bot integration. It also serves as an internal Rocket League SDK, similar to BakkesMod or RLBot, for using bots in ranked and accessing game data.

Vutrium Logo

Developer resources

Explore an older version and a template for your own projects.

Powerful features

Enhance your gameplay with visuals, chat tools, and AI.

Visuals

Boost Pad Timers: Shows when boost pads are active or seconds until respawn

Car Hitboxes: Accurate for all cars, color-configurable with alpha

Tracers: Lines to opponents with optional team colors

Velocity Arrows: Ball and car arrows with independent colors

Player Distance: Shows distance to opponents, color-configurable

Opponent Boost: Bottom-to-top filling circles with percent text

Ball 3D Sphere: Wireframe sphere around ball with toggle and color

Controller Overlay: Draggable overlay showing human and bot inputs

Chat

AI Auto-responder: Defends against bot accusations and toxicity from other players. Requires free Gemini API key from Google AI Studio

Smart Responses: Automatically generates context-aware replies to chat messages

Toxicity Filter: Detects and responds to toxic behavior with appropriate counter-messages

Bot Defense: Intelligently responds to accusations of being a bot or using cheats

Custom Chat Box: Team chat option with send button for manual messages

Response Toggle: Enable/disable AI responses on-the-fly during matches

API Configuration: Easy setup with your Gemini API key in the chat settings tab

Bot

Nexto Bot: Integrated neural network bot

Splitscreen Support: Multiple bots in one RL instance

Auto Skip Replays: For all local players

Auto Queue: Configurable delay after match end

Forfeit Button: Game action integration

Discord Webhook: Stat automation

Auto Ballcam: Toggle for all local players

Toggle Status: Draggable indicator on screen

How it works

Data Flow Architecture

Real-time bidirectional communication pipeline

Vutrium data flow: DLL injection into Rocket League via injector, in-process SDK, and bidirectional communication with client.DLLInjectorVutrium.exeRocket LeagueGame ProcessVutrium SDK (In-Process)ClientAI / Nexto / ToolsDLL InjectionGame StateControl Input

Vutrium operates by injecting a DLL into Rocket League to access and modify game memory in real-time, creating a bridge between the game and external AI systems. It captures game state (player positions, ball physics, boost pads) and feeds it to the Nexto bot, which processes this data through a neural network to generate optimal control inputs. These inputs are then sent back to the game, enabling the bot to play with human-like precision while maintaining compatibility with the game's physics and mechanics.

Usage

1

Launch Vutrium

Run Vutrium.exe - it will automatically inject the custom Rocket League SDK and start the bot.

2

Open Configuration

Press Insert to open the GUI in-game with configuration tabs:

  • Bot: Bot settings, Auto Queue delay, Forfeit, Splitscreen management
  • Chat: AI Auto-Respond (API key), custom chat message send
  • Visuals: All visual toggles with color pickers (alpha supported)
3

Toggle Bot

Bot toggle key is currently F1.

System requirements

Dependencies
Windows 10/11
Rocket League on PC
PC meeting minimum requirements
Python 3.11 (may be needed)
Minimum Specs
⚠️ These are for Vutrium only, not Rocket League
CPU:Dual-core 2.0 GHz+
RAM:4GB system memory
OS:Windows 10/11 64-bit
Storage:1GB free space
GPU:Integrated graphics (Nexto runs on CPU)

Ready to Get Started?

Download Vutrium and experience the next level of Rocket League gameplay assistance.

Download Vutrium.exe
Checksum (SHA256)
c935f0410f851f4923fac7ca1339d3add92270a070996562e992e0b2cbab59bb
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